Oldalak2

2012. 11. 06.

Phoenix FD for Maya


•  A hybrid simulation system including grids and particles
•  Automatic foam and splashes generation with optimized shaders for faster rendering and easier setup
•  Optimization for huge amount of particles including a fog shader
•  GPU preview that resembles almost rendering quality and allows you to setup your fluid in the viewport with multiple lights even before rendering
•  Support for all fluids by V-Ray RT, including liquids with proper refraction, for quick and efficient material setup
•  3D procedural textures allow you to extract channels data from the simulation that can be used in various ways (blending colors of the fluid, changing the IOR for haze effects, etc.)
•  Full integration with V-Ray, including proper GI from the generated fluid
•  Option to generate haze effects for distorting objects behind the fluid grid
•  Scripting through Maxscript in 3ds Max and Pyton in Maya for full control over your simulations

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